Archpriest
Archpriest
Medium humanoid (any race), any alignment
Armor Class 16 (chainmail)
Hit Points 132 (24d8+24)
Speed 30ft.
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 12 (+1) 20 (+5) 12 (+1)
Saving Throws Int +5, Wis +9
Skills Medicine +9, Religion +5 , Perception +9 S
enses passive Perception 19
Languages any two languages
Challenge 12 (8,400 XP)
Spellcasting. The archpriest is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): thaumaturgy, mending, poison spray, sacred flame
1st level (4 slots): cure wounds, guiding bolt, sanctuary, bless, healing word, shield of faith
2nd level (3 slots): lesser restoration, spiritual weapon, prayer of healing,
3rd level (3 slots): dispel magic, spirit guardians, revivify
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin 5th level (3 slots): flame strike, mass cure wounds, hold monster
6th level (1 slot): heal, heroes’ feast, Planar Ally
7th level (1 slot): fire storm
8th level (1 slot): Holy Aura
9th level (1 slot): Mass Heal
Actions
Scepter. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 9 (2d8) radiant damage.
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